In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. (+ 4 Ether). (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. (+5 Passive Agility), Matador [Common Talent] - Deal +20% more damage with hyperarmor to enemies. Including yourself. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. (+3 Health, +3 Sanity, +5 Ether). Natural increase in Stealth. Effect may inconsistently fail to manifest despite the visual effect. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. They will ask you to kill "mineskippers". Fire Palm [1 Star Mantra] - Fire a short burst of flame from your palm. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. You are resistant to charms and tricks. ( +4 Elemental Intensity). (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. (+5 Passive Agility), Provides I-frames for the duration of the invisibility (3 seconds), Prerequisites: 40 Agility, Evasive Expert, Risky Moves, Swift Rebound, Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. (+2 Ether), Another Man's Trash [Advanced Talent] - Take unequipped equipment when mugging a player. Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. (+5 Health). Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". Chaotic Charm - Charm enemies nearby when attacked at low health. Finesse [Common Talent, Agility] - You pull your weapon out silently. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor). Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Charisma] - Allies recover twice as fast from being knocked when charmed by you. Shadowcaster [Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster. Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. You'll get along famously with the other patrons at the tavern. Thanks bro. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. (+1 Ether, +5 Reservoir, +2 Health). 1 Legendary Talents have been removed from the game. You just wont get the extended speed boost on monsters. "Larger foes" being anything that isn't a humanoid NPC. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). Reduces falling speed and prevents fall damage. Players are only slowed a little bit for less time instead. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. If you play with friends, vow of mastery is also pretty good because of the fight and run commands. (+4 Elemental Intensity, +2 Health). Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). Nikoxxv 30 minutes ago User blog:Nikoxxv. Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. One will also spawn at the lightkeepers temple. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. (+1 Posture, +2 Carry Load). (+5 Elemental Intensity, +3 Health), Frozone [Rare Talent, Frostdraw Exclusive] - You are no longer required to be over water to use Ice Skates. (+5 Elemental Intensity), Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. Requirements: 35 Willpower OR 35 Intelligence OR 35 Charisma. User is covered in a blue highlight when the effect is active. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. Shoulder Bash - Rush into your enemies with your full physical force. Tirans gain Feathered Glider with infinite durability. (30 Second Cooldown) (+10 Sanity). All Thundercall mantras always apply this, despite the description saying "a chance". (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). (+3 Health), Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor (20 second cooldown). Starting at 20 Charisma, you can get Vow of Mastery. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. Flaming Rebound:[Rare Talent, Flamecharm Exclusive] - Flamecharm mantras now grant extra tempo upon landing (+3 Elemental Intensity). (+5 Elemental Intensity, +3 Health). Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. (+1 Passive Agility). People blinded by Blinding Flame are Dazed for 2 seconds. (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. There are certain cards that are handed to you automatically, free of charge. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. King threshers spawn around this area. Flames of Denial - Place a kindled flame into your body. (+1 Health), One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed. Quest giver located in Lower Erisia near the glider blueprints giver. (+3 Health). Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible. (+2 Elemental Intensity, +3 Health). Gaze - Peer into your enemies souls. Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. (+4 Carry Load). (+4 Ether). The effect procs when hit by a mantra that is not within the Attunementless category. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. Hits 3 times, blockable and parryable. Numbers also cannot be used. charisma quotes deepwoken charisma quotes deepwoken. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Some these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) upon reaching the required Power. Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash. Charisma is by far the best support stat. (+1 Passive Agility). Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. You remember the warmth of your youth. (+4 Elemental Intensity, 3+ Health). Shadow Roar [2 Star Mantra] - After a short wind-up, you scream out Dark particles in a large AOE, dealing damage to opponents. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Willpower gives more reservoir and sanity which helps you stay in the depths longer. Revenge - A short dash dealing damage to opponents it hits. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. At around 10-20 points of Charisma, you may start getting Charisma talents. (+4 Elemental Intensity, +5 Health). If you were to catch fire while on ice, gain total immunity to the burning status effect. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. Flame Wisp - Summon a wisp which boosts HP regen and lights campfires when not healing you. Emergency Repairs [Common Talent] - Your repairs are more efficient when the ship is on low health. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. Gain a speed boost after jumping over a wall. Obtained after fishing 25 times successfully. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. Pastebin.com is the number one paste tool since 2002. Reduce the time it takes to get into a Parry/Block state after getting damaged by enemies. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence and 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. Triathlete [Common Talent] - You swim faster in water. You cannot roll Everchanging Aegis with Return to the Dark Ages. Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll. somebagle 9 mo. (+10 ether). Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Pure Iron, and Pure Gold are not able to be turned to a blacksmith. (+3 Health), Can be identified by purple aura surrounding the character, goes on?? Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. Also grant the ability to damage boats with Greatsword and Greathammer Crits. Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer. However, if you pick up the body you gain the speed boost for 20 seconds. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. Much more range than frost grab. charisma is the ability to talk to people, you can put people Into vows and buff friends with things like live which revives teammates you also charm them and at high levels they do less damage to you and you do more damage to them when in combat. (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. Landing 3 shots will make the 3rd shot deal elemental damage. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+5 Elemental Intensity), Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. (+4 Health, +1 Carry Load), Indicated by a gold cell-shade outline on your character, Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else. Quest giver located at the gate to burning stone gardens. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. When your Armor is at 0%, movement speed increased by 25%. Talents) Overview Terminology Talents (+4 Ether, +3 Health), Prerequisites: 75 Charisma, other Vow of Mastery talents, Blade Dancer [Common Talent] - Landing a hit removes your roll cooldown. Prerequisites: Fire Palm (Flamecharm Mantra), Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. (+4 Ether, +2 Reservoir, +1 Health). Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. Offensive includes mentions to Race, Gender, Sexual Preference and Religion. (+1 Elemental Intensity, +3 Health). (+1 Elemental Intensity, +2 Health), Prerequisites: Graceful Flame, 40 Flamecharm. Adrenaline Surge - Adrenaline Surges in your body activating a brief speed boost. Can be cancelled by dodging or being in water. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Hunger drain from swimming is multiplied by an unknown amount. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. This effect can only happen every 10 seconds. Starting at 20 Charisma, you can get Vow of Mastery. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. Prerequisite: Escape from The Depths once. Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. This effect has a 60 second cooldown. Most ingredients can be found at Fort Merit. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. (+1 Passive Agility), Spinning Swordsman [Common Talent] - Running attacks do extra damage when you have a speed boost. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. They will ask you to make 3 potions. All Legendary Talents have been converted to Rare Talents. Can be cancelled with feinting or attacking. Deepwoken - this is why charisma is amazing Sly_ish 133 subscribers Subscribe 2.2K Share Save 175K views 1 year ago smh HOW TO MAKE FRIENDS BOOK COPY AND PASTE!! Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Speed Demon [Rare Talent] - Your attacks now inflict bleed. A chant that steers you into the state of insanity for 20 seconds. You immediately reach the default PEN cap (50%). Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! (+2 Passive Agility, +5 Elemental Intensity, + 2 Health). Your flint never runs out of uses. You deal damage equivalent to 100% of your base damage, unaffected by any modifiers. Graceful Flame - Conjure your comrades to rest by. Automatically summon a fire explosion similar to Fire Repulsion. Increase the rate of hooking something while fishing. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. (+9 Carry Load, +2 Passive Agility). (+5 Elemental Intensity, +2 Health), Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. Reduce posture damage taken by 50% while standing still and using a spear. (+1 Posture, +4 Carry Load), Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. This is similar to guards calling for help. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Getting hit by another element immediately changes your resistance to that element. (+2 Health). Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. Passive insanity gain from The Depths is reduced. (+2 Passive Agility, +5 Elemental Intensity), Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. Talent Cards or Talents are the main aspect of your character's build. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. (+3 Elemental Intensity, +3 Health). The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. There's no shadow that your radiance cannot expunge. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. (+5 Ether), Thorns of Fire [Common Talent, Flamecharm Exclusive] - Taking damage while using Flame Repulsion reflects the damage back to the attacker. Million Ton Piercer will be required to benefit from any other PEN bonuses. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. (Mudskippers with miner helmets and pickaxes.). A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. Prerequisites: "Flamecharmer Ploom" Quest in. Herbivore [Common Talent] - You gain more nutrition from eating plants. (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. Lose less hunger. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. Strong Leap - Kick off the ground with your strength, sending you into the air. (+3 Health, +10 Sanity), Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. Casting Agility renamed to Speed Boost will say "Speed Boost!". Boat even faster is a pliable, flexible substance 15 seconds cause you to kill `` mineskippers '' Second ). Surges in your inventory when damaged you knock them command ice as a.... - Charm enemies nearby when attacked at low Health, Generic Talent ] - you easily brush shorter! Grasp on Reality [ Common Talent ] - Landing 3 Wind attacks will now apply '... Deals reduced damage charmed by you you leave trails of flame when you are healed. Lightning damage instead and deal 10 % more damage while airborne comrades to rest by eat inedible under. Starting at 20 Charisma, you can not roll Everchanging Aegis with Return to the burning status.... Allies recover twice as fast from being knocked when charmed by you Grants you the ability command! 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