They vanish after 1 minute. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. That extra 1d4 can be all it takes to land an attack with a big spell like Plane Shift. This is the Wild Magic Sorcerers whole thing, so why not give it as many opportunities to happen as possible? This person is a snarl in the Weave of Magic, and every time they pluck upon its strands, it sends strange vibrations throughout the tapestry, like a stone hurled into the ocean. Not everyone finds Wild Magic amusing! It offers tools to solve a variety of problems in orderly fashion, including spell options borrowed from the Cleric and Wizard. Its not necessarily a bad tension, but more like everyone holding their breath for what may end up happening to turn the entire situation around in some bizarre way. Theyre capable of things that defy every expectation and rule of magic. Everything gets distorted and warped when you start slinging spells! Two mercenaries traveled behind him at a safe distance; he had asked them to give him a wide berth, even if they were traveling together. Your spells are powered by your own confidence, force of personality, and determinationrather than any sort of formal studywhich is represented by your Charisma. Sorcerers can come from anywhere, since their magic spontaneously appears as a result of some arcane confluence. If youre surrounded by enemies, suddenly it becomes Beneficial. You then get back your Tides of Chaos as per standard rules. For example, I put the Cast Confusion on yourself in the Negative column because, in most cases, youll be with your fellow casters and archers and the confusion will hit your party. Sorcerers who find themselves in possession of these powers tend to do whatever they can to learn how to control them. (Might work, might not.) When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. That limits this ability to being a 5.5 average increase to spell damage. Check out the other guides in the Class 101 series, like the broad overview of the sorcerer class in Sorcerer 101: A Beginners Guide to Innate Magic, and Sorcerer 101: Draconic Bloodline. / Hasbro, Inc. Alternatively, you can make a house rule that causes your next spell to always proc a Wild Magic Surge and restore your Tides of Chaos feature. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-large-leaderboard-2','ezslot_3',144,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-leaderboard-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-large-leaderboard-2','ezslot_4',144,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-leaderboard-2-0_1');.large-leaderboard-2-multi-144{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}Taken on their own, it might be easy to shrug at each feature like its no big deal. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number. Click here to edit contents of this page. About The Author RPGBOT Tyler "RPGBOT" Kamstra has been the author of RPGBOT.net since 2013. Roll a D20. Contact. The Players Handbooks default Wild Magic table has 50 different outcomes. Did have to fudge a wild surge roll, though; that centered fireball at level 2 would have wiped the party. If youre looking to play a Wild Magic Sorcerer, its probably a good idea to communicate that to the other players during your session zero. That pressure builds and builds until theres even the slightest opening and then KABLOOEY! If youre doing what I suggested and rolling on the Wild Magic Surge table every time you cast something stronger than a cantrip, this is great. It knows the following sorcerer spells: Cantrips (at will): chill touch, mage hand, minor illusion, prestidigitation, ray of frost 1st level (4 slots): expeditious retreat, magic Walnut Dankgrass Monsters Fey Ancestry. Notify administrators if there is objectionable content in this page. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-1','ezslot_9',127,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-leader-1','ezslot_10',127,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-leader-1-0_1');.leader-1-multi-127{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}As for the effects on the Wild Magic Surge Table, its not quite as risky as some might think. If you want to deal damage, have awesome effects happen during combat, or your party is already pretty well-built before you joined it, Wild Magic might be a good choice. But who cares? Getting to choose a powerful off-class cantrip like eldritch blast is a nice side benefit. You roll the surge and instantly regain the ability to use Tides of Chaos. The core mechanic to playing your Wild Magic Sorcerer is the Wild Magic Surge Table. Your size increases by one size category for the next minute. Spell Bombardment Beginning at 18th level, the harmful energy of your spells intensifies. Maybe you were cursed by a demon or fey creature. Your already-high Charisma makes you an excellent candidate to be the social face of your party. Perhaps you were tossed in a planar portal while young. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of first level or higher. But now, your luck is going to be useful for saving you from excitable DMs. The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. Would love your thoughts, please comment. This list includes the dialects of the Aquatic Elves, Avariel Elves, Lythari Elves, Moon Elves, Sun Elves, Wild Elves and Wood Elves. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. Well mostly anyways Your odds are never truly zero. Your email address will not be published. 2 sorcery points is a pretty high cost for a 5-20% chance at success. You can take one additional action immediately. For the Wild Magic Sorcerer in my campaign I always have them roll immediately after using Tides of Chaos but I really like this idea too.I've also made a small tweak to increase the odds of getting a Wild Surge. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. You surge! It has so many options to make fights more exciting, since they can introduce so many random elements. If you roll a 1, a random magic effect happens. Then you might cast a fireball spell on yourself and blow everyone around you up in a blaze of glory. You are surrounded by faint, ethereal music for the next minute. Wild magic surge - Not only are your origins wild but also your spells. A fair amount of effects on the Wild Magic Surge table also provide buffs to the Wild Magic Sorcerer and/or their allies. Have you ever played a Wild Magic sorcerer? A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to. Now two students are dead because of you. End goal of this is to make it feel like the more you manipulate reality using your inner chaos and the more powerful magic you use with your chaotic connection the more likely it is that stuff is going to start getting weird. Beginning at 18th level, the harmful energy of your spells intensifies. This ability refreshes on long rests, but Your DM can make it happen earlier. In fact, they are probably working as hard as possible to learn how to control it. And then maybe increase it to every spell cast once your party can survive one member turning into a potted plant every now and then. It's like you're a warlock but your patron is a crackhead. Don't get me wrong, Sorcerer is by far my favorite class for backstory reasons, but with making everybody a spontaneous caster they could aswell just have removed it. Dexterity helps give you a vital boost to your Armor Class, since you wont be wearing much armor. One of the advantages of playing a character so defined by chaos is that you dont necessarily need grand reasons to join the party. A wild magic surge represents an opportunity for the party to react on the fly to the unexpected, changing the story from "The heist is going exactly as we planned it" to "Here's a variable we're now going to have to figure out." This next wave of the Class 101 series will appraise every subclass within the Players Handbook and break down each subclasss strengths, weaknesses, thematic elements, and everything else a player would want to know before playing that subclass. Theyve woken up launching magic missiles in their sleep or mysteriously teleporting to entire other planes of existence. Oh, so sorry, she said, the lilt of the charm audible in her voice. The Roleplay mechanics almost never matter Key word almost. I put the aging effect in here, but if you get that too many times, your character could just straight-up keel over. Getting advantage for free is absolutely insane. Since this archetype relies around a Wild Magic table, lets look at it, shall we? The Legend of the Peasant Railgun in D&D 5e, Attack of Opportunity in D&D 5e Explained, Best Druid Spells By Level: A Top 10 List. Strengths You can find him wastingtime on Twitter at@jamesjhaeck. Similar to Counterspell & Dispel Magic vs Wild Magic Surge, but more specific. [1] When the sorcerer uses a spell of 1st level or higher, roll a d20. Unwilling to learn controlvital control! Lightfoot halflings are both dexterous and charismatic, and their other racial traits will serve you well. Tides of Choas 1. Scourge Aasimar. If only yo. Read on for Disney Sorcerer's Arena Spells Tier List. If youre wondering when you should use this, consider checking your own spell DCs and comparing it to what your ally rolled. Search for the perfect addition to your deck. 2. It has so many options to make fights more exciting, since they can introduce so many random elements. The main problem with this feature is that DMs tend to forget to force you to surge, and thus lock down your usage of this feature. That character views this all as a gift and trusts that things will just kind of always work out. Here are the results: These are far from definitive; this is based on the idea that, in normal combat situations, these rolls would go off while youre standing in the backlines. Just try to avoid the Fireball effect. I just have to keep track of my number everytime I cast a spell, and I don't think it has ever gotten above 5 before I've surged. These are the stories that they have and greatly shape their background and reason for adventuring. I.e. A random creature within 60 feet of you becomes poisoned for 1d4 hours. Potentially, one of your ancestors may have been a Slaadi, those who embody chaos. You can use the feature only once per turn. Twinned spell allows you to use a number of sorcery points equal to the spell's level and have it target a second creature. To determine what effect happens, roll percentile dice. Youre just the luckiest fella around, huh? Unlike many other spellcasters, sorcerers cant cast spells as rituals. Click here to toggle editing of individual sections of the page (if possible). Change the name (also URL address, possibly the category) of the page. Larian Studios has updated Baldur's Gate 3 and introduced the Sorcerer class. Spells gained from this feature count as Sorcerer spells for you. In any case, your luck is going to be crucial for figuring out how you can perform with this archetype and just survive, let alone find use of it. They can also manipulate fate to a small degree as they become attuned to the chaos that suffuses their being. If it normally requires concentration, it doesnt require concentration in this case. Whether you choose an arcane focus or a component pouch is purely a flavor choice (do you like using a wand or a magical crystal to focus your arcane power into spells, or do you want to use eye of newt and toe of frog to make magic happen?). When you roll damge for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again and add that roll to the damage. Weve completed our first full rotation of the twelve classes, and exhausted all the content that the Basic Rules have to offeras far as classes go, that is. View wiki source for this page without editing. Level 2: These are harder, your ideas are pretty good. It is money. Your goal is to use your magic to fuel your reroll effects or try and find sudden, powerful effects to randomly win a losing battle. Basically Wild Magic Sorcerers 783,715 views Jan 18, 2020 31K Dislike Share Save Runesmith 358K subscribers Grab my promo code RUNESMITH for 20% off your membership, AND GO BUILD A PARACOSM. This is another one of those features where the DM must tell you to roll if you want to get it back. Each one has likely had numerous stories of their magic backfiring and having disastrous consequences just as surely as theyve had times where their Wild Magic surged and saved them. True to the name, the Wild Magic Sorcerer is a wildcard in any party. Its also overly optimistic; Usually, youll be adding a d8 instead (4.5 average, slightly less than Charisma), and thats what youll add to cantrips, too. For the next minute, you can see any invisible creature if you have line of sight to it. The Wild Magic Sorcerer is a prime example of that with a random, wild surge of magic that happens after a spell is cast. You can learn more about advantage and disadvantage here. A spell's mana value is determined only by its mana cost. Im about to charm you, he said dully. That limits this ability to being a 5.5 average increase to spell damage. This is the full subclass guide to the Wild Magic Sorcerer in D&D 5e! His hands twitched as memories raced through his head. Wild Zones: Some places are magically unstable. Sorcerers cast fewer total spells than Wizards or Clerics, but their magic is far more potent in Baldur's Gate 3. The invisibility ends if you attack or cast a spell. Mask of the Wild. Youll learn one new spell every level until 10th level, and then one new spell every other level after that until 17that which point youll stop learning spells entirely. Its great fun, but if youre gonna make your friends pissed due to one bad roll on the d100, its not worthwhile. Next, pick a Sorcerer subclass or Sorcerous Origin. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. View/set parent page (used for creating breadcrumbs and structured layout). The Wild Magic Sorcerer can be a lot of fun to play if we are able to trigger our Wild Magic Surges. Instead of rolling a d20 for a 5% chance to proc this ability, your DM can make it happen by default. Tiny sparks fell from his fingertips, and the hairs on the back of his arm sizzled like matchsticks. Its fun (sometimes), helpful (sometimes), dangerous (sometimes), and entirely awesome (sometimes.). This can mean you can guarantee that you land a spell attack, or that you can get a much better chance at saving against something bad, like Hold Person. Battle Master Maneuvers in D&D 5e | How They Work + Top Picks! No party with the intent of surviving the dangers of adventuring would take a wild magic sorcerer out adventuring. 4. Im about to tell you to lower the sword and let us on our way., The hobgoblin gave him a quizzical look. A 78% chance of something either good or neutral isnt bad when your DM can spring it on you whenever you spend a spell slot. With all of that said, the Wild Magic Sorcerer is a fun and very useful subclass. Instead, look for how each feature combines and adds to the chaos engine that is the Wild Magic Sorcerer subclass. Choose EQUIPMENT instead of GOLD at the end of character creation. Whenever you try, pink bubbles float out of your mouth. That wraps up our Wild Magic Sorcerer 5E Guide. When you cast spells, the chaotic nature of your power will sometimes flare up and produce different effects. It depends on your group, your DM, your style of gameplay, and so much more. The Warforgeds +2 Constitution, +1 Floating is perfect for you, and will do great for keeping you alive. While every character has a past, the Wild Magic Sorcerers is particularly important. At its core, this class is well-suited for blasting enemies. Your odds of getting one of the more unfortunate effects on the Wild Magic Surge table are now greatly reduced. You can choose any feat you want to support your character concept, but there are some feats that may be more useful to your character than others. Where the Wild Magic Sorcerer is chaos, randomness, rerolls, and wacky fun chaos, the Clockwork Soul Sorcerer is order, no rerolls, numerical minimums, and straight order and efficiency. In the Player's Handbook, there are two Sorcerous Origins: Draconic Bloodline and Wild Magic. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_16',145,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-large-mobile-banner-2','ezslot_17',145,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-large-mobile-banner-2-0_1');.large-mobile-banner-2-multi-145{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}Its definitely not the right fit for every table though. You can use the feature only once per turn. Even then, youre only rerolling one of those. Today were going over what is possibly the most legendary subclass in the game.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-medrectangle-4','ezslot_7',134,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-4-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'tabletopjoab_com-medrectangle-4','ezslot_8',134,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-4-0_1');.medrectangle-4-multi-134{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:250px;padding:0;text-align:center!important}. The Wild Magic Surge table contains 50 different effects that can be triggered by a Wild Magic Surge. The Wild Magic Sorcerer is a hilarious archetype. The invisibility ends on a creature when it attacks or casts a spell. Lets chat in the comments! The glint of a blade yanked the sorcerer from his thoughts. Your powers come from ancient forces of chaos. So naturally I decided to play a kobold wild magic sorcerer who never thought things through, and never took into account that he could kill everyone with a Wild Magic Surge. The Players Handbooks default Wild Magic table has 50 different outcomes. Theres the Cast a 3rd Level Fireball on Yourself roll in there and, at level 1 I think thatll knock you out. You might have endured exposure to some form of raw magic, perhaps through a planar portal leading to Limbo, the Elemental Planes, or the mysterious Far Realm. My mother was a blacksmith, sheHey, wait!. This is a passive effect that buffs up your spell damage. You have a single ability that can be defined as a not-random effect, and even that relies on dice. Nothing in the ability spread is reliable making everything a gamble. Plus, its just a weird enough design to get a laugh every time its rolled. The Wild Magic Surge table is a d100 table that takes up a full two-page spread in the Players Handbook, and you have a 1-in-20 chance to get to roll on it whenever you cast a spell of 1st-level or higher. And on the final death save, they fail by 1? You dont even need to spend a reaction or bonus action or anything. Choosing an Ability Score Increase lets you increase one ability score by +2 (such as increasing your Charisma score from 16 to 18) or increase two ability scores by +1 (like increasing your Charisma from 15 to 16 and your Dexterity score from 13 to 14). For the same reason I made the recommendation with the last feature, Id recommend talking to your DM about this one. from definitive; this is based on the idea that, in normal combat situations, these rolls would go off while youre standing in the backlines. Walnut has advantage on saving throws against being charmed, and magic can't put her to sleep. Like specialists, wild mages are able to memorize one extra spell per spell level. 3rd: Blink; Hypnotic Pattern . When a sorcerer casts a sorcerer spell, the DM can have the player roll a d20. Original Sorcerer Spell Source A 1st-level original sorcerer chooses either Cosmic Magic, Dragon Magic, Storm Magic, or Wild Magic, and gains benefits according to the choice. Voices of people long dead echoed through the sorcerers head. If the roll is odd, you shrink. Wild Magic Sorcerers are a pressure cooker of arcane energy. I dont want anyone to get hurt., I dont either, the sorcerer said. You cant help but wonder if they even know whats going to happen themselves! Do remember that you have to say you use Tides of Chaos before you roll! Just because of this, I would suggest knowing your DM and your group before taking this archetype. Sorcerer 101: A Beginners Guide to Innate Magic, These are all the sorcerer cantrips from the, If you want more advice for building a sorcerer, check out Sorcerer 101, Experience a Wild Magic Surge randomly when casting a spell, Manipulate fate to gain advantage on a roll, which can lead to a Wild Magic Surge, Use sorcery points to affect another creatures roll, Control the results of your Wild Magic Surgesto a degree, Deal immense damage with your offensive spells. This ability can quite literally save lives, allowing your allies to succeed at saving throws they just barely failed. Spell Sniper. Each spell plays differently - using the spell at the right time during the battle can turn the side of the combat result. This makes this already random ability even more random, since you cant trigger it yourself. This is due to how chaotic and random the magical effects are once Tides of Chaos is used. However, after youve used this feature, your DM can decide to require you to roll a Wild Magic Surge when you cast a spell. Well, have you ever been playing a game, and your friend goes unconscious? Gatherer is the Magic Card Database. Master the Sorcerers Metamagic with this guide! This site works best with JavaScript enabled. Unfortunately, the Wild Magic sorcerous origin doesnt give the sorcerer enough straightforward benefits to make it competitive with other sorcerous origins. Some sorcerers are blessed with a draconic heritage. You regain all expended spell slots when you finish a long rest. If the roll is even, you get older. Wild magic is so different from the traditional schools of magic that only those devoted to its study may cast wild magic; no wizard other than a wild mage may attempt to use the spells of wild magic. 01-02 Right out of the gate at level 1, you get the Wild Magic Surge feature. Dexterity is your most important ability score, since it governs your ability to hit with attacks. Though the bubble effect would be hilarious on a giant killer robot. It lets the people who really want to go all in on the unexpected get more opportunities to do so while someone worried about fireballing their team can just choose to not wild magic roll when they score an unexpected crit, Don't let these guys get drunk. Once per turn, the DM can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. You just Get it. This is an archetype you use to have fun, but you can randomly become the most powerful asset of an adventuring party. And then they just keep failing the death saves before the Cleric can get there? Related: Ranking Every Sorcerer Subclass in D&D 5e! Once youve increased your Charisma score to 20 (its maximum value), or even just to 18 (a pretty good value), you may want to choose a feat. (Its not expected, but very appreciated!). For those Dungeons & Dragons players who have played with the same character for a long time, things can get pretty stale doing the same thing every session, but fortunately, there are ways to revitalize that character with subclasses. These Wild Magic effects are sometimes helpful, sometimes destructive, and sometimes just strange, but they are guaranteed to inject chaos into your campaign. This charm wont hurt you, he paused dramatically, But I cant guarantee that what happens next wont., He didnt wait for a reply. You gain resistance to all damage for the next minute. Wild Magic Sorcerer Expanded Spell List Wild Magic is all about randomness and unpredictability, and I tried to lean into that as much as possible. If you want to see the table yourself, check out page 104 or see our. My player changed races twice during a particularly intense battle. Dexterity keeps you from eating too many ranged attack rolls And lets you dodge that Fireball easier! This ability alone makes this archetype super cool and also extremely tedious. Log In My Library Wishlists Advanced Search $ Quick Preview. Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. It could benefit the party or make their position more challenging. Its also great for tipping the scales in the partys favor for harder hitting spells and attacks. The Wild Magic sorcerer's features revolve around unleashing surges of untamed magic when they cast spells. Great article! | D&D Storytime. But I think Wild Magic runs much deeper than this. Others wield the ambivalent force of chaotic wild magic. You dont even need to spend a reaction or bonus action or anything. When your party really needs a Hail Mary, this can give enough to push to completely change fate. 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. When you roll damage for a spell and roll the highest number possible on any of the dice, choose one of those dice, roll it again, and add that roll to the damage. Immediately after you cast a Cleric spell of 1st level or higher, the DM can have you roll a d20. Wild Magic Surge Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. The Wild Magic Sorcerer is a fun Subclass to play if you intend to focus on roleplaying as opposed to dealing the most amount of damage possible with your Spells. Its a slight bump in damage. For a Level 5 Wild Mage you'll have 16 spell levels (4 1st, 3 2nd, 2 3rd - ignore sorcery point for now) so it means most days will occur a surge. You then regain the use of this feature. It might seem broken getting advantage on basically everything you do, but you know the risks of what youre doing. Since youll be saving against your own. In other groups, having one in the party is a waking nightmare. Downloads 7. Immediately after you cast a spell of 1st . They were an elf but then they mysteriously woke up as a goblin one day. For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns. Potentially, one of your ancestors may have been a Slaadi, those who embody chaos. The Wild Magic sorcerer is one of the original fifth edition sorcerer subclasses, appearing the Player's Handbook. You need to be at least a little crazy to play a Wild Magic Sorcerer. Like other spellcasters, a sorcerer can cast only a certain number of spells of each spell level per day. The Divine Soul Sorcerer is a popular one-level dip because of its spellcasting and its Favored by the Gods feature to fortify saving throws in a pinch. Shouldn't Charisma be your highest score, instead of Dexterity? But the party needs their help, and this might be a chance to finally learn how to harness the powers that the character has come to believe are a curse. Youll also be immune to Aging effects, meaning that the horrifying scenario I listed in the Wild Magic Surge section cant happen to you. 2b. Elven is made of several distinct dialects. You are immune to being intoxicated by alcohol for the next 5d6 days. If you think youll be in dungeons a lot, take a dungeoneers pack. And what better to avoid damage than a small, quick creature! If luck goes your way, then it should balance itself out, and then its a purely roleplay effect. Perhaps you can have a token that you pass back and forth to show the Tides of Chaos ebbing and flowing. After a Wild Magic Sorcerer casts a spell the DM can force them to roll a d20. For now, suffice to say that most of your features are specifically geared towards harnessing the power on this table. Or Maybe it was just a fluke, and your magic just doesnt work quite right. You regain hit points equal to the sum of the necrotic damage dealt. Because youre only rolling on the Wild Magic Surge table if that d20 rolls a 1, youve got a 5% chance of triggering a surge. Every now and again a unicorn just shows up for a little while or the character suddenly starts flying while music plays around them. Im not going to say this is a bad feature, though it is a bit underwhelming as a capstone. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-medrectangle-3','ezslot_11',125,'0','0'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0');if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[320,50],'tabletopjoab_com-medrectangle-3','ezslot_12',125,'0','1'])};__ez_fad_position('div-gpt-ad-tabletopjoab_com-medrectangle-3-0_1');.medrectangle-3-multi-125{border:none!important;display:block!important;float:none!important;line-height:0;margin-bottom:7px!important;margin-left:auto!important;margin-right:auto!important;margin-top:7px!important;max-width:100%!important;min-height:50px;padding:0;text-align:center!important}Some cant help but grin and laugh while others will start sweating and shake their head.